local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "🔥 SRT's Script Hub | Game 🔫", LoadingTitle = "🔫 Race Clicker 💥", LoadingSubtitle = "by Srt", ConfigurationSaving = { Enabled = false, FolderName = nil, -- Create a custom folder for your hub/game FileName = "Some Games Hub" }, Discord = { Enabled = false, Invite = "https://discord.gg/KhsSq8jd", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = true, -- Set this to true to use our key system KeySettings = { Title = "Key | Youtube Hub", Subtitle = "Key System", Note = "Key In Discord Server", FileName = "YoutubeHubKey1", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"https://pastebin.com/raw/AtgzSPWK"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local MainTab = Window:CreateTab("🏠 Home", nil) -- Title, Image local MainSection = MainTab:CreateSection("Main") Rayfield:Notify({ Title = "successful inject", Content = "Very cool gui", Duration = 5, Image = 13047715178, Actions = { -- Notification Buttons Ignore = { Name = "Okay!", Callback = function() print("The user tapped Okay!") end }, }, }) local Button = MainTab:CreateButton({ Name = "Infinite Jump Toggle", Callback = function() --Toggles the infinite jump between on or off on every script run _G.infinjump = not _G.infinjump if _G.infinJumpStarted == nil then --Ensures this only runs once to save resources _G.infinJumpStarted = true --Notifies readiness game.StarterGui:SetCore("SendNotification", {Title="Youtube Hub"; Text="Infinite Jump Activated!"; Duration=5;}) --The actual infinite jump local plr = game:GetService('Players').LocalPlayer local m = plr:GetMouse() m.KeyDown:connect(function(k) if _G.infinjump then if k:byte() == 32 then humanoid = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') humanoid:ChangeState('Jumping') wait() humanoid:ChangeState('Seated') end end end) end end, }) local Slider = MainTab:CreateSlider({ Name = "WalkSpeed Slider", Range = {1, 350}, Increment = 1, Suffix = "Speed", CurrentValue = 16, Flag = "sliderws", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value) end, }) local Slider = MainTab:CreateSlider({ Name = "JumpPower Slider", Range = {1, 350}, Increment = 1, Suffix = "Speed", CurrentValue = 16, Flag = "sliderjp", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value) end, }) local Dropdown = MainTab:CreateDropdown({ Name = "Select Area", Options = {"Starter World","Pirate Island","Pineapple Paradise"}, CurrentOption = {"Starter World"}, MultipleOptions = false, Flag = "dropdownarea", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Option) print(Option) end, }) local Input = MainTab:CreateInput({ Name = "Walkspeed", PlaceholderText = "1-500", RemoveTextAfterFocusLost = true, Callback = function(Text) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Text) end, }) local OtherSection = MainTab:CreateSection("Other") local Toggle = MainTab:CreateToggle({ Name = "Auto Farm", CurrentValue = false, Flag = "Toggle1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) print("FARMING") end, }) local TPTab = Window:CreateTab("🏝 Teleports", nil) -- Title, Image local Button1 = TPTab:CreateButton({ Name = "Starter Island", Callback = function() --Teleport1 end, }) local Button2 = TPTab:CreateButton({ Name = "Pirate Island", Callback = function() --Teleport2 end, }) local Button3 = TPTab:CreateButton({ Name = "Pineapple Paradise", Callback = function() --Teleport3 end, }) local TPTab = Window:CreateTab("🎲 Misc", nil) -- Title, Image