local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Exe hub", LoadingTitle = "Exe hub", LoadingSubtitle = "by umut", ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "Exe Hub" }, Discord = { Enabled = false, Invite = "https://ay.live/ESUP", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = true, -- Set this to true to use our key system KeySettings = { Title = "Check Key", Subtitle = "Key System", Note = "go link tokey", FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local PlayerTab = Window:CreateTab("Player", 4483362458) -- Title, Image local Slider = PlayerTab:CreateSlider({ Name = "WalkSpeed", Range = {1, 100}, Increment = 1, Suffix = "Speed", CurrentValue = 10, Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character:SetAttribute("SpeedMultiplier", Value) end, }) local Slider = PlayerTab:CreateSlider({ Name = "Dash length", Range = {10, 1000}, Increment = 1, Suffix = "Length", CurrentValue = 10, Flag = "Slider2", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character:SetAttribute("DashLength", Value) end, }) local Slider = PlayerTab:CreateSlider({ Name = "Jump Height", Range = {10, 500}, Increment = 1, Suffix = "Height", CurrentValue = 10, Flag = "Slider3", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = Value end, })